Geekstroke | Batman: Arkham Origins, review

Batman: Arkham Origins, review

Posted by Alen Dsouza in Games

Batman: Arkham Origins, review

I ran the game in my PC (Inter HD graphics 3000 and 4GB ram) and it ran perfectly. Just like how Asylum and City did. So if your worried about improving on your current PC, that wouldn’t be much of a problem. No harm if you were to do so. The game is smooth. I couldn’t find any bugs in. In the previous Arkham: City, I could find some problems while playing as Catwomen, but in this game, it’s just smooth.

I like the way how the story is going. It’s like the trilogy or comics, you want to know how it goes on. And there is more in this game than just the action. You may get to ride a plane or even a car. You get to play as different characters and the City is amazingly huge. Much bigger than Arkham: City. Other than these, the basics are still the same but much stronger and better. If your a Batman fan, you wouldn’t be disappointed.


Apart from all these, you get to fight so many villains. Some villains who we’ve never heard off. Like this guy from instance:

The actors who did the voice of Batman and Joker did a really good job emulating their predecessors. We hardly noticed that the actors behind their voices had been replaced.


In Arkham Origins, many of the boss fights are based on bare-knuckles combat. You will have to use your wits than ever before. It ain’t like the last two games. Its infact better in most ways. You will have to play the game to notice this.


To complement the main story, Origins has a couple of major tricks up its sleeve, the returning challenge room modes and the new multi-player component.The challenge rooms once again consist of various tasks that you have to perform in order to get higher ratings, and there are challenges for Batman and Deathstroke, who’s playable in these modes. They’re as enjoyable as ever, giving us more of the excellent game-play found in the main game, and as you progress through the story, more challenges are unlocked.


On paper, Splash Damage’s multi-player sounds amazing. Players take on the role of Batman and Robin, Bane’s gang or Joker’s henchmen. The criminals are out to get each other, and the Dynamic Duo have to bag the villains. The criminals use heavy firepower, whilst Batman and Robin use stealth and gadgets to win the day. It’s similar in many ways to Splinter Cell’s multi-player, only here it’s less enjoyable thanks to iffy accuracy, quirky game mechanics and overly weak weapons and abilities. There’s a general lack of polish that makes the mode feel unbalanced and unsatisfying, and even the rock solid stealthy, gadget play seen in solo doesn’t really work as well as hoped. The end result is a mode that’ll no doubt keep your attention for a short time, but interest will wane quickly.


The northern half of the map, which is largely recycled from Arkham City, is connected to a new southern island by a tediously long bridge that your quest marker will frequently make you cross as you chase the next mission way-point. The bridge stands out as crumby and inconvenient map design. Gotham is also full of annoying blockages that seem like Batman should be able to easily grapple or climb over, yet prove frustratingly insurmountable. Also, both the PlayStation 3 and Xbox 360 versions suffer from framerate problems while gliding around the city, and in PS3 there’s the problem with  audio.

In general, the detailed environments are beautiful to look at, but they make it hard to figure out where to go next. Many people spent a lot of time unintentionally backtracking or searching a room for the one door. Even Detective Mode, which highlights interesting bits of the scenery in bright orange, wasn’t always so helpful.


Batman games are like pizza: even when they’re not very good, they’re still pretty good. Next to Arkham City, Arkham Origins is a bit of a disappointment in its lack of new ideas and use of win buttons, making it the least interesting of the trilogy. But as excuses to dive back into the excellent free-flowing combat and predator takedowns go, this story isn’t bad.


For every memorable moment in the story, too, there are some that are cringe-inducing. The trusty Wayne butler Alfred here is reduced to a patronizing, mealy-mouthed scold whose naiveté borders on childish. Batman is constantly forced to deliver awful one-liners like “You want teeth, I want answers” while interrogating subjects, and there’s at least one baldly manipulative scene that’s supposed to be really emotional but is way too contrived to generate any feeling. The voice acting and motion capture cast does a great job breathing life into the inconsistent material.


Overall, it’s hard to complain about a game that just mimics one of the best open-world games of its generation to a tee. Batman: Arkham Origins packs in everything that was enjoyable about Arkham City. Usually that last sentence would end with something like “and then some,” but that’s a hard clause to add when the relatively small changes in the formula seem inconsequential or slightly negative. Still, if you aren’t tired of the formula by now, you’ll get your money’s worth.


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